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 Sorceror Psion

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Manek
Urban Snake
Urban Snake
Manek


Number of posts : 227
Localisation : Lower Millstream, New Brunswick
Registration date : 2007-09-26

Sorceror Psion Empty
PostSubject: Sorceror Psion   Sorceror Psion Icon_minitimeMon Nov 12, 2007 11:06 am

Class: Sorceror Psion
Preferred races: Any
Preferred weapons: Rods, Staves, Shortspear
Specal Requirements: Extraplanar blood
Background: In the outer planes, magic is amoung the most common of practiced arts, beating out even music. Sorceror Psions are regularly extraplanar beings, but anyone with extraplanar blood can easily become one. Sorceror Psions are a support class, designed to grant specific assistance or information to their teammates, as well as weilding the most commonly magical weapon types (Rods) with proficiency.

Special
~Second Sight; One of the core features of the class, a Sorceror Psion can see into the future, past, or elsewhere on the same plane of existance without assistance from any type of scrying tool. With the assistance of a crystal ball, scrying water, and so forth, a 'Psion can see into the outer planes, as well. However, the knowledge attainable with Second Sight is limited. While a 'Psion can target any place, his own knowledge limits him. For instance, if an army is advancing and the 'Psion finds them, but he doesn't know the location, the use of his power was a waste.

~Minor Miscellanious Spells; As part of the research to become a Sorceror Psion, one learns simple spells, such as Cling, Acid Splash, and so forth.

~Healing Spells; An important feature of this class, a Sorceror Psion lacks only the ability to switch spells for healing. However, because 'Psions cast spontaneously anyway, it doesn't matter. However, the 'Psion will not gain access to major healing spells -- only moderate.

~Major Buff Spells; The second core feature of this class, the Psion exists to assist his comrades in battle. Tanks become stronger and tougher, sneaks become more wily and skilled, and spellcasters become more adept and powerful when backed up by a skilled 'Psion.

Power Special

~Mind Blast; A severely damaging mental attack, affects all hostiles within a two mile radius. Only the most adept Sorceror Psions have access to this ability, and so far, only extraplanar beings have been able to live long enough to learn it. Such an attack renders it's user comatose for weeks, unable to defend himself

~Mind Ray; A toned-down Mind Blast, the Sorceror Psion can attack with a lesser effect than a 'Blast, at a single target. The result of each ray is a rather constant headache, which lets up an hour after the Ray's use, regardless of magical or physical healing. Continuous use of the Mind Ray will render it's user comatose, much like the Mind Blast. Roughly a quarter of all Sorceror Psions live long enough to learn the Mind Ray.

~Ascendance; Only one Sorceror Psion in recorded history has reached this point -- when a Sorceror Psion ascends, he becomes, effectively, ageless, and is immune to all mind affects, including Mind Blast, Mind Ray, and the reprecussions of both. In all practicality, the 'Psion becomes a demigod, but he is still a 'Psion. Just as gods can be killed and brought down, so can he. Such an event is referred to as Descendance, but has yet to happen, if only because the single Ascended Psion has yet to be challenged.


NOTE; The Power Specials may seem like overkill, but mind you, the four basic specials are learned withing ten to fiteen years, and the power specials... Roughly 175 years after for the Mind Ray, 200 for the Blast, and an unthinkable amount of time for Ascendance. I doubt anyone will reach that point.
(But if you want to take that as a challenge, be my guest.)
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